Don Bluth
Artist United States 1937–present
29 quotes in the archive
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Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.
Shelf-life for a regular video game usually is about three to five years, and that's it.
Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
Don Bluth
The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.
Don Bluth
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.
You just can't keep pouring money down an endless hole and never recoup any of it. It's got to be a business.
Don Bluth
When business executives are making the artistic decisions and don't understand animation, things can go awry.
If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
Don Bluth