To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones.
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"To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones." — John Carmack #technologydigitallife
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To the game code, the world is still just a tile map, but for rendering, each map was exported…
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To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones. — John Carmack
About John Carmack
John Carmack was a Scientist from United States (1970–present).
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Who said "To the game code, the world is still just a tile map, but for rendering, each m…"?
This quote is attributed to John Carmack, a Scientist from United States.
When did John Carmack live?
John Carmack lived from 1970 – present.
What is this quote about?
This quote touches on Technology & Digital Life. Browse more quotes on these themes from the categories page.