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The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they just naturally come out. ”
For 'Nier: Automata', I wasn't told to target anyone. I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible. ”
I personally don't feel like I'm really different with the mask on or not, but I don't really like to take interviews or go talk to other people or in front of other people. ”
In any case, 'Nier: Automata' is not a perfect game. But I am proud of everything in it. ”
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about. ”
Even I have certain depictions that I personally don't like, but I don't believe artists should necessarily follow a particular person's preference. They should focus on the things they like and follow their own desires. ”
Whenever I write the scenarios for my games, I don't necessarily envision them being liked or being wonderful for everyone. ”
Personally I don't want to be regarded as that one person who's responsible for the title. ”
To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me. ”
What I really love about philosophers and psychologists is that they sound smart. ”