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The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they just naturally come out.
Yoko Taro
For 'Nier: Automata', I wasn't told to target anyone. I just made what I wanted to, and I tried to stay hidden from Square Enix as much as possible.
Yoko Taro
I personally don't feel like I'm really different with the mask on or not, but I don't really like to take interviews or go talk to other people or in front of other people.
Yoko Taro
In any case, 'Nier: Automata' is not a perfect game. But I am proud of everything in it.
Yoko Taro
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the player is satisfied with stopping at a particular point, it doesn't matter if it's where the creator intended things to end or not... and so that's where the idea of having so many endings came about.
Yoko Taro
Even I have certain depictions that I personally don't like, but I don't believe artists should necessarily follow a particular person's preference. They should focus on the things they like and follow their own desires.
Yoko Taro
Whenever I write the scenarios for my games, I don't necessarily envision them being liked or being wonderful for everyone.
Yoko Taro
Personally I don't want to be regarded as that one person who's responsible for the title.
Yoko Taro
To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me.
Yoko Taro
What I really love about philosophers and psychologists is that they sound smart.
Yoko Taro