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On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience. ”
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.' ”
I disagree that injecting emotion into a game comes at the expense of the playing experience. ”
QTE is a very strange thing... it really depends on what you expect from your game experience. ”
With 'Detroit,' we realized that we wanted to create an experience that could be meaningful. ”
The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story. ”
Choices are a very important part of our lives. ”
Life is sometimes you're happy, sometimes you're sad, sometimes you're in love, sometimes you fight, and that's a life. ”
Getting the player emotionally involved is the holy grail. We try to make players forget they're playing a game. We want them to live the experience and suspend disbelief. ”
Heavy Rain' responded to a period of my life, things I strongly believed in, things I wanted to suggest or experiment with. I'm really happy with the overall feedback; the reception was a success. ”