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As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift. ”
We are being super selective on who we bring in and really just trying to hire the very best. ”
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along to your friends. ”
The University of Maryland was an inspiration for me, and the relationships I made there have lasted a lifetime. ”
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. ”
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience. ”
That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford. ”
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there. ”
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute. ”
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. ”