Rob Manuel
Businessman United Kingdom 1973–present
41 quotes in the archive
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Botanicula' tells the story of a group of twigs, nuts, and leaves trying to escape with the life essence of a tree in tow before nasties from another world destroy them and everything else in their path. Yes, it's a point-and-click adventure game, but behind every click, there's a bit of joy to be found. Bugs sing. Bees dance.
Rob Manuel
How do you know Hollywood is getting serious about video games? They want to make one of their own. In 'Defiance,' the remaining humans on Earth, as well as alien species looking for a new home, find themselves settling for peace after a massive war desecrated the world and destroyed most of the alien ships along with it.
Rob Manuel
One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor.
In 1995 I decided to stop eating meat. I could never really quite explain why; I think it was something to do with watching a documentary where they cooked a cat and partly because I had a really crap job working for Wolves Poly and felt my life was slipping away. It definitely wasn't anything to do with any 'vegetarian month'.
To be honest, I was the world's worst vegetarian. You see - I didn't really like vegetables very much. I'd spent most of my childhood terrified of them - horrid bland mushy things. It's only as an adult I realise that part of the problem is my mother's cooking - she hates using salt and has a tendency to overboil things. Thanks, Mum.
Look at the world of both film and indie games, and you'll find a startling similarity between the two when it comes to creating the perfect horror story. The tricks storytellers pull to make your blood run cold never change; a creaking floorboard, the eerie feeling of being watched, wandering into a world filled with unspeakable terror.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
One of the things 'Minecraft' is most noted for is the freedom it gives the players to build and experiment with the tools. You start off with simple objects; axes, torches, helmets and swords. With a little time and experimentation, you move to switches, complex machines, mine carts, glass.
More than just music, the splash of water or a lone footstep can put you in the moment. Sound is just another tool in the developer's toolbox to draw the player further into the game.
Libraries have a PR problem - or at least that's what they call it when no one under the age of 40 walks through the door. To bring in a younger crowd, the paper pushers have turned to tech to bring in the public. DVDs, CDs and, yes, even videogames are hitting the shelves of your local library.
Toybox' is that kind of game that will stretch your mental capacity by doing very simple things like solving an easy puzzle of shooting aliens. You'll just need to do everything at the same time to make it through alive. Just to make things tricky, the tasks change every week so you can't get used to any set.
With multiplayer, permanent death, and an ever-changing world to explore and conquer, 'A Valley Without Wind' might be the place you're looking for if you need to escape the same dreary titles.
Rob Manuel