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Hidetaka Miyazaki

Director Japan 1974–present

59 quotes in the archive

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Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious.
Hidetaka Miyazaki
We do need this diversity in the industry. Regardless of what From Software is doing, we need people making battle royale games and live services, and we need people making single-player focused experiences. We feel that this diversity is what will keep everyone going.
Hidetaka Miyazaki
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier.
Hidetaka Miyazaki
To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating something special. Whether that something is synonymous to me or not is really none of my concern.
Hidetaka Miyazaki
I personally want my games to be described as satisfying rather than difficult.
Hidetaka Miyazaki
One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio.
Hidetaka Miyazaki
Personality-wise, I like to avoid putting my pride on parade.
Hidetaka Miyazaki
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
Hidetaka Miyazaki
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be popular, but we did it anyway so that we could see how people reacted.
Hidetaka Miyazaki
I love throwing down the gauntlet and trying our hand at that new tech.
Hidetaka Miyazaki
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too.
Hidetaka Miyazaki
I believe that 'Dark Souls III' must be developed as its own individual series.
Hidetaka Miyazaki